Making Overwatch with No Computer: An Experience in Game Design
Our instructor set the tone quickly: we’d only have a couple hours to create our working prototype game. During this workshop, my team and I received a challenge: recreate the massively-popular, team-based, first-person shooter Overwatch with just writing utensils, paper, notecards, and two dice. The motto the instructor gave us:…
Intelligame Podcast 001: Game Development Catharsis w/ Carol Mertz
Welcome to the first episode of the Intelligame Podcast! On this episode of the podcast I talked with Carol Mertz about her history in game design, and some of the ways she’s used game design as catharsis.
Why is “The Last Bastion” Stuck in Eternal Deathmatches?
Many game universes include stories that aren’t considered canon, but what happens when those stories directly oppose the canon universe?