Venturing Into the Pixel: Game Art at E3 and Beyond
I’ve been to E3 for five years now, and one part never ceases to amaze me: the Into the Pixel art showcase.
What is the “Goldilocks” Difficulty?
A single game’s difficulty settings can range from walk-in-the-park to absolute absurdity, but is sacrificing challenge for expediency worth it? What difficulty is “just right?”