My new local board game store is in a section of town with tons of black people…I’ve just never seen any of them in the store. And when I think about it, I’ve rarely seen them in other board game stores, either. Today I talked with a friend of mine about the board game shop we both go to. It’s a really great shop, new in town, and already it’s got a pretty thriving community; it’s pretty rare that you can drive by the shop in the evening and not see it packed with people around long tables, playing various card games and moving figures around the battlefield. But, aside from my friend and I, it seems fairly rare that there are people of color in those groups…and it got me thinking today: Do black people play board games? If so, which ones do black people play?
Obviously, this question is hyperbolic to a degree: yes, I, and other black people play board games, and we play the same board games that everyone else does. But walk into your average board game, and you can see the target demographic for the most part: teenage to adult, male, white. Now, joke as people (including myself) may about Portland being the “whitest city in America,” (76.1% white as of the 2010 census, but that data doesn’t mean too much since the population has exploded over the past five years) the fact of the matter is that there’s a tangible black presence in Portland, and you can see black people just a couple blocks away from the shop during the day: many of them are going to/from the nearby community college, while others are shopping at a small market, getting coffee, or doing any of the other things that you’d see people of any other ethnicity do during the day. So why don’t I see them at the shop at night?
To be fair, I’m not at the store constantly. I tend to show up on Saturday nights for Dice and Drinks, an open gathering where people bring games to play with new people. Last week, I saw one black person other than myself there; I never talked to her, but she looked like she was having fun. My friend virtually lives at the store on the other hand; when I asked him about it he said, “Well, there’s two black people I see come in to play Magic, but they only play Magic.” He then told me about how he used to go to a board game store in a diverse neighborhood in San Jose, California, but he generally didn’t see any people of color there. And that got me thinking about all the hobby shops I’ve gone to, and how infrequently I’ve seen black people at them.
I’ve been going to hobby shops since fifth grade, when my Dad would drive me to Clark’s Comics and Cards to buy Star Wars booster packs. Each shop was a little different, and I’d go for a different reason: specific tournaments they hosted, whether they had certain card games in stock, or whether friends liked going there or not. But usually those friends were indeed white. When I returned to my hometown after college I played board games with a group of friends I met through work; I was usually the only black person at those events. Given, I didn’t spend the whole time scanning the area for other black faces, and I still had a great time at those events and with those friends, but I really do wonder to what extent people in minority communities play board games, and not just home classics like Monopoly and Scrabble.
Though I’m not exceptionally well-versed in board games, I know video games pretty damned well. When I worked at Gamestop, I saw people of all sorts of ethnic backgrounds come in to the shop. There were two times that we’d see tons of black people in particular come in the shop though: the release of a new Madden game, or a new NBA 2K game. Sure, black people played other games, too: everyone plays Call of Duty, and AAA franchises like Mass Effect and Grand Theft Auto had universal appeal. But black people love those two sports franchises in particular, and I wonder if it has something to do with the familiarity of the content and the ability to identify with in-game characters: it’s easy to be familiar with how football and basketball work, and both franchises are made up of a lot of black people, people who are already familiar in the community, making them more comfortable characters to play with and approach.
Let’s get this crap out of the way real quick: I don’t presume to speak for all black people, and I certainly don’t mean to suggest that black people play nothing but the aforementioned franchises. But I do think that there’s a barrier to comfort within gaming-at-large to underrepresented groups of all kinds: not seeing people like you makes you feel out-of-place, inherently uncomfortable even at a subtle, subliminal level. I didn’t realize it for myself until I played Mass Effect 3: the series was my first time playing a game with a fully voice-acted black character. Even more significant, sharing conversations with Jacob, another fully-voiced black character, one who wasn’t spouting off stereotypes or obviously dropped into the storyline for political correctness, felt like talking with family or a close friend in a way I’d never experienced in another game. But Mass Effect 3 was released in 2012: I’d been gaming for decades before I realized the issue. And the only reason my main character, Joshua Shepard, was black was because I designed him to be: any box art or “official” representations of Shepard were white, with the bald, buzz-cut look so popular at the time.
So why do I tell that story? Because, even though video games are becoming increasingly diverse, I rarely recall seeing black characters in card or board games. Media in general makes it difficult to find non-white people in roles not specifically designated for a minority: the Asian shopkeeper, the black “urban” best friend, so on and so forth. Generally the prescription to fix these practices is to involve more creators of color: more directors, more producers, more executives with diverse backgrounds who can identify tropes and think out of the box when it comes to casting and script implementation. The key isn’t to make media specifically for minorities; it’s to allow minorities to fulfill roles that break out of stereotypes, allowing society as a whole to think about that group of people more broadly and realistically.
Searching for “black game designers” on Google pulls a rather small list of figures; they’re people who’ve done lots of work, but are exclusively in the video game space. A search for “black board game designers” seems to utterly confound the search engine, and searching for “black card game designers” seems to just bring up Cards Against Humanity horror stories (it’s not that great a game, folks; it’s just Apples to Apples for people who want to feel edgy and politically incorrect). The only picture of black board game designers I could find was this one for a game called Discover Omaha from 1978. That’s not to say there aren’t more out there, but they certainly aren’t easy to find. I searched for board games that might be marketed for a black audience; most of them were the equivalent of after-school specials, not games that people would play with friends just to hang out and have a good time. Though games can be an excellent opportunity to learn, generally people don’t walk in to a board game to receive a school lesson or guilt (which might be why Black Blocks feels so uncomfortable when portrayed like something I’d just whip out on a Saturday night with friends). And then there’s Ghettopoly, which just plain exploits disgusting stereotypes, presumably for non-black people.
Over the last few days, I’ve been thinking a lot about game creation in under-represented communities. I think games are a fantastic way to tell a story about a place or time, to illuminate a struggle or call attention to an issue in addition to providing people a way to have fun. Though the tools for video game creation can be expensive or require knowledge of coding skills, board games and card games don’t require much other than paper and pencils at their very core. Black people don’t need their own special board games, but they need to be represented in games just like other minorities need to be represented, just like everyone, and not like slaves because of a “historical context.” It’d be great to play a game that has more than just a token black token, one that has multiple people of various backgrounds simply doing what every other wizard, soldier, or zombie hunter would do. That’s the world we live in today, and it only makes sense that everyone have a seat at the tabletop.
I don’t play a ton of board games, but I’ve seen a good share; only one that comes to mind as not stereotyping or tokening is Betrayal at the House on the Hill. All of the player figurines have brown faces, and for each figurine there are two possible character stat cards. Around half the character cards have portraits with specifically black African features, and the others are of ambiguous race (one is a presumably very tanned German scientist). And people are pretty much stock horror characters–a priest, the scientist, some high schoolers, two creepy kids, a witch.
What gets to me is the assumption that designers seem to make that white people won’t play a game with people of color in it. I might not be the only one who noticed the race of the characters in Betrayal, but nobody in my 80 white/20 Asian group commented on it.
Thanks for the comment! You know, it’s interesting that you bring up Betrayal, because that was the other game I played that night that made me think about this particular topic. I played as the little girl, who I couldn’t help but feel was a little…demonic voodoo-ish based on her character card? Still, I didn’t analyze them all, and it’s good to know that there are a few good characters in the box as well.
I think the problem is likely that designers think games with black people should be games FOR black people (like a Kwanzaa-themed Monopoly or something, or the Black Blocks game I mentioned). I don’t think that’s true: create a good game agnostic of after-school special-style rhetoric, and include people of color. It really should be a simple premise! But I think part of the reason it hasn’t changed is precisely because people playing board games aren’t talking about it.
Great read!
Thanks for the comment! I think it’s still a pretty valid question, and I hope that some changes come around to help make the space more inclusive for everyone.
Growing up where I did at the time I began playing things like Dungeons & Dragons, Vampire: the Masquerade, Magic, etc. (around 1993) – it was in a predominantly black neighborhood so most of the friends I played with where black, while one of my friends were white, and I of “questionable ethnicity” (lol)
It wasn’t really a thing we noticed or cared about until we all started High School. Suddenly, playing D&D or whatever was a white thing and not cool anymore.
Video games that were basically the same thing as D&D were fine … but, for some reason, playing at a table and actually interacting with other people just wasn’t good enough for my black friends.
It ended up just being me and the lone white dude for a bit until we found others who were interested (all white) and it’s always remained that way until very recently.
… I don’t know, I just really never understood why that change in high school happened. If they just weren’t into being geeks anymore, that’s fine. But some of them specifically told me that it’s a “white people’s thing”.
I think that’s a really interesting point, Lawry. I felt a lot of pressure in middle and high school to change my interests because I was “too white,” but then, most of my friends were white, so I still had a lot of people to play nerdy games with and whatnot…it’s strange thinking about how much of an influence high school has on the rest of our lives.
Though I’m sorry so many of those people left, I do see some hope in you saying that you’ve found non-white people who are interested lately. I really think that as more people from all sorts of various backgrounds start making games, we’ll see a pretty great increase in not just the types of games available, but also the people playing them. I know there’s something about video games that inherently feels more exciting, but there’s something about interacting with a specific group of friends around a table consistently…I think there’s really something to the way that builds relationships. Here’s to hoping.
Thanks for your comment, Lawry; hope to see you back soon. 🙂
I come from a smaller town in the country, and there’s only one character that’s dark skinned in my version of betrayal, all the others are white. It maybe be the target market for your area showed a higher percentage of us blacks or even darker skinned peeps in general.
I am glad I happened across this article. I’m many ways this question has intrigued, confounded, and simply bothered me for the several decades I’ve been gaming. If I may add to your article with a bit of my backstory. I grew up in South Central Los Angeles in the 70′ and 80’s (mixed kid). While I was introduced to comic books as a kid, I didn’t begin gaming until I was about 15. I started with d&d as many do thanks to my best friend.
Chess and checkers were the only “board-games” played in the house before that. My middle/high school was a magnet and was fairly diverse, with white kids bussed in from the north. The kids at the table were black, asian, hispanic, and white. None of us would have begun gaming were it not for a simple conversation between my best friend (who is asian) and myself while waiting for the bus one day.
I still actively game when I can to this day. I’ve introduced my kids to gaming, and even some of their friends. their
I know most of the people who gamed with us back in the day still try to game when the can, and have also brought their kids into the fold.
I observe each time I go to the comic/game store (monthly) a measurable lack of diversity on any given visit. That being said, it is easy better then it used to be. I can’t help believe the game designers are missing a huge market still, with regards to females and minorities. A diverse game box cover goes a long way.
Thank you again for the article.
M. Shelp aka Gilgamesh
You’re right, there are not that many black game designers, but I’m surprised you missed Eric M. Lang, who’s probably considered to be one of the four or five leading boardgame designers today.