We Become What We Behold in Media, Social or Otherwise
I’ve been thinking about the effects of media on our lives, and We Become What We Behold makes me think about responsibilities as both a content creator and consumer.
Intelligame’s Giving an Extra Life for Children’s Miracle Network.
Gaming provides great opportunities for us to create community and do good. This year, Intelligame joins Extra Life, a 24-hour gaming marathon to raise money for Children’s Miracle Network Hospitals.
Twitch, and TwitchCon: A Brief Primer
I spent this past weekend in San Diego attending TwitchCon 2016…for those of you who know about neither Twitch nor TwitchCon, here’s a brief primer.
The People of PAX West Make the Games Even Better
Being around so many enthusiastic fans at once amplified the energy of great games.
Why is “The Last Bastion” Stuck in Eternal Deathmatches?
Many game universes include stories that aren’t considered canon, but what happens when those stories directly oppose the canon universe?
Venturing Into the Pixel: Game Art at E3 and Beyond
I’ve been to E3 for five years now, and one part never ceases to amaze me: the Into the Pixel art showcase.
On Games and Guns
When you’re at a convention full of games that revolve around guns and violence, real-life gun violence makes you pause.
GDC ’16: World-Changing Games: How “We Are Chicago” (and all other games) Shape Society
A talk about the socially-conscious game We Are Chicago proved that it’s not “if” our works will change the world, but “how.”
Life as RPG: Living, Leveling, and Beating Bosses in the Real World
Life is one big role-playing game, and we gain skills constantly…even ones we don’t want. That doesn’t mean we can’t still beat the boss.
Konami’s Phantom Limb Project, Metal Gear-Influenced Biohacking
We’ve seen science fiction become “science fact” in the past, but a gaming company influencing biohacking research?